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Post-Workshop Production

Your mission, should you choose to accept, is to complete the post-Workshop production of one of our MusoMagic tracks. You must take all the given resources (sent to you via email link) and turn it into a completed track. You can work from anywhere, and commence the task whenever you please.

You will have no more than seven hours to complete the task.


You will be given:

1) “Midi Parts.mid”

A MIDI file containing drum parts, bass part, keyboard parts, etc in case you wish to use your own Synths. It also contains markers for the track which may help you line everything up.

2) “STEMS [XXX] 125.mp3”

The audio stems of the various parts of the song as originally produced – Bass, drums, Guide Vocals, Guitars and Keys. You may wish to use these for production, or swap them out for your own synths or guitar recordings.

3) “VOX [X] COMP.mp3”

The untuned, unedited vocal takes, as recorded in the workshop.

4) “VOX AD LIBS [X].mp3”

The untuned, unedited vocal ad libs, as recorded in the workshop. These were recorded over the introduction section of the song, and can be used throughout to embellish the track.

5) “LYRICS.rtf”

The lyrics of the song, as written by the participants.

6) “SAMPLE MIX.mp3”

The final mix as completed by Goatman from MusoMagic. We’re not trying to replicate this mix, but it should give you an idea of what completed standard we’re after.


The following is a suggestion of how to move through this task. You may choose to do these things in any order you see fit, relative to your preferred workflow.


Create a session in your preferred DAW to start your work. You can use the MIDI track provided to give your track the required markers, and set the song’s tempo (125 BPM). Import all your resources and ensure they’re all in the correct spot.


The vocal takes will need to be tuned and edited using Melodyne (or your preferred program). You can refer to the “STEMS GUIDE VOX 125.mp3” file for pitch and timing reference, but this take shouldn’t be used as a feature in the final mix. Make sure the comps are trimmed and tidied before adding back to the mix.


Choose the vocal parts you would like to use for each section, and mix them in the track. You may choose to layer the voices, or use other tracks to add emphasis or harmonies to the lead. You may choose to add delays, reverbs, or other effects to the vocals at your discretion. You have creative license to make this as interesting as you like, but remember, the main lyric must remain clear, decipherable and sound as professional as possible with the resources you have.


We often add harmonies to the participant’s vocals to give the sound a professional edge. Look for sections of the song that could use some additional voices, and record (or re-tune) some harmony parts.


Chop up the “VOX AD LIBS [X].mp3” files and select some parts to embellish the song. Tune, time, and tidy the Ad Lib tracks and place them in your mix. Add effects as necessary. Again, you have creative license with the choice and placement of the Ad Libs. Try and make sure they add something to the song, and support the main messages of the lyric.


This is your chance to get creative. Add guitar tracks, extra keys, bass fills, drum fills as necessary to take the track up a few notches. We have included the MIDI tracks for any software synth parts (including the bass line, the drums, keyboard parts, etc) so if you’d prefer to re-do them with your own synths, by all means go with what you know. We have included a “SAMPLE MIX.mp3” file so you can get some inspiration, but we encourage you to be original, creative, intelligent and interesting with your choices. Have fun!


When you think you’re done, create a final mix  / master of the track. Again, you can refer to the “SAMPLE MIX.mp3” track to get a sense of what compression / limiting is added, but feel free to give it your own signature sound. Bounce out a 24 Bit, 256k+, mp3 /wav/aiff file of your mix.


Email your completed file, or download link to